FF PicturesVideo & display tools

Measure. Understand. Plan.

How much resolution does your screen need?

Enjoy the image without pixel structures or flickering detail drawing your attention. FGRD helps you plan resolution for your screen and seat, including sampling and diagonal-detail factors beyond a visual-acuity-only estimate. Start with the screen size and distance you know.

Why does FGRD plan for more pixels?

The common acuity estimate divides the image angle by the eye’s assumed detail threshold. FGRD also includes a sampling factor for fine light/dark structures and a factor for diagonal detail on a square pixel grid. This gives you a planning comparison aimed at keeping distracting pixel and aliasing structures out of the viewing experience.

See the difference with an example

Your setup

Start with “Screen size and seating distance” if you know your room layout. Leave visual acuity at 1.0 for a first comparison; adjust it if you know your decimal visus.

The TV size, e.g. 65 inches, measures corner to corner. For projection, measure the visible image diagonal; 1 inch = 2.54 cm. Exclude the frame.
Width relative to height. Most TVs use 16:9. For projection, choose the visible image format; for ultrawide monitors, check the specification.
Use screen size and distance for your own room. Choose known FOV only if you already have the horizontal image angle in degrees.
Measure from your eyes at the usual seat to the screen centre. Enter metres (m) or feet (ft); switching units preserves this distance.
FOV is how wide the image appears from your seat, from left to right. Distance mode calculates it for you. In known-FOV mode, enter your measured or planned angle.
Eyesight and detail reserves · optional
Not sure? Keep 1.0 as the reference. This corresponds to 20/20 or 6/6. A higher decimal visus represents finer detail vision and increases the model estimate. Enter a known decimal visus, not your glasses prescription in dioptres.
Keep 0.5 to start: the model plans twice as many samples as the acuity-only estimate. Lower values add more reserve. This factor models fine-pattern sampling; it cannot remove aliasing already in the source.
Keep 1.41 to start. On a square pixel grid, the spacing to a diagonal neighbour is about 1.41× the horizontal spacing. FGRD uses this as a model factor for diagonal detail; increasing it raises the estimate.
Jump to result

Results update as you type. Calculations run on your device.

Your result

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Use the model to compare seating distances and raster sizes. Judge visible detail on the actual display with your usual content.

Compare common raster sizes

Rounded display values; calculations use full precision.

Calculated comparison for the inputs above

What can you do with the result?

Keep the screen and assumptions fixed, then change only the seating distance. A closer seat makes the image occupy a larger angle and increases this model’s pixel estimate. The raster comparison shows how many horizontal pixels Full HD, 4K UHD or 8K UHD provide relative to that estimate. Its percentage describes pixel count, not a picture-quality score.

Understand the calculation

Why acuity alone is only the starting point

The familiar estimate asks how fine a detail the eye can distinguish at a given image angle. With the reference setting visus 1.0, the model uses one arcminute, or 1/60 of a degree. An image spanning 44.4° therefore gives 2,664 horizontal detail positions in this simple estimate. This is the acuity-only value shown beside your current FGRD result.

Fine patterns need enough sampling points

A bright and a dark line form a repeating detail. Sampling such patterns too coarsely can produce false structures: moiré, jagged edges or flicker as the image moves. These effects can draw attention even when individual pixels are hard to distinguish. The Nyquist–Shannon sampling theorem relates recoverable detail to sample spacing for a band-limited signal; in practice, filtering and sampling density work together.

FGRD brings this sampling consideration into the acuity estimate through Ni. At Ni = 0.5 the model doubles the sample count. It then adds the diagonal factor: the diagonal-neighbour spacing on a square grid is √2, about 1.41, times the horizontal spacing. FGRD uses 1.41 as an adjustable model assumption for diagonal detail. The combined default multiplier is 1.41 / 0.5 = 2.82. At 44.4° and visus 1.0, this gives about 7,512 horizontal pixels instead of 2,664.

Use the resolution to support the viewing experience

Choose the image size and seat that give you the view you enjoy, then compare resolution at that setup. The aim is for the content to hold your attention while pixel structures and sampling artefacts recede. Check demanding material such as diagonal edges, fine textures and moving patterns. FGRD is a planning model: source aliasing, scaling, sharpening and display processing also affect the result, and more display pixels cannot recover detail already lost in the source.

From your setup to the formula

FGRD stands for Florian’s Geeky Resolution Demand. It combines the horizontal field of view with a chosen visual-acuity value and two explicit sampling assumptions. Screen diagonal and aspect ratio determine the physical image width. In distance mode, that width and your seating distance determine the angle. In FOV mode, the angle determines the seating distance.

N = FOV × 60 × Visus × DiaF / Ni

FOV is measured in degrees. The model uses 1/Visus arcminutes as its angular resolution assumption. Ni is a divisor: 0.5 increases the count by 2×. DiaF multiplies the estimate to model diagonal structures. The historical defaults are 0.5 and 1.41. These factors are adjustable model parameters, not universal display requirements.

Interpret the result

The primary result is a horizontal pixel estimate. Vertical pixels and megapixels assume the same sampling density on both axes and the selected aspect ratio. The Full HD, 4K UHD and 8K UHD comparison uses raster width only; it does not rank displays. Optical blur, anti-aliasing, motion, contrast and viewing conditions can change what is visible.

Original slides from the talks

The original English slides remain available as an illustrated explanation alongside the calculator. Open a slide at full size to read its details.

View original slides
FGRD formula and signal sampling
FGRD formula and signal sampling · English original, open full size
Diagonal structures in the pixel grid
Diagonal structures in the pixel grid · English original, open full size
Viewing angle and visual acuity
Viewing angle and visual acuity · English original, open full size

For the distance example on the slides: at 16:9, 2.5 picture heights correspond to about 39.1°, while 44.4° correspond to about 2.18 picture heights. The calculator uses the geometric relation above. Visual-acuity values in arcminutes must be divided by 60 to convert them to degrees.

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